Day 7 marks our introduction to hard surface modeling, a key skill in both game asset creation and cinematic 3D design. Students will take on the challenge of modeling a simple gun, such as a pistol or sci-fi blaster, and in doing so, explore techniques that go beyond organic or soft-surface modeling.

We start by analyzing the functional parts of a firearm through image references. Understanding how the components fit and interact (trigger, barrel, grip, magazine) gives us a blueprint for accurate modeling. Using a base mesh as a starting point, students will apply booleans to carve out intricate shapes like trigger guards and barrel holes.

This session emphasizes control over edge flow, especially when combining different mesh components. Using support loops, students will learn how to define sharp edges without creating artifacts when smoothing. Booleans will be introduced not only as a modeling tool but also with a focus on cleanup and rebuilding geometry afterward to maintain clean topology.

The model will be prepared with high poly and low poly versions in mind, laying the groundwork for future baking and texturing processes. Concepts like beveling, crease weighting, and the effective use of subdivision surfaces are highlighted. Students will also learn how to create floating geometry for non-destructive detail.

By the end of the session, students will have completed a detailed, clean, and modular gun model ready for normal map baking. This day builds confidence in managing mechanical detail, working with more complex shapes, and preparing for real-world hard surface workflows in games and cinematics.

 

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Details

Topic: Gun Modeling & Introduction to Hard Surface (Day 7)
Hosted By: Yuvraj Kachhawaha
Start: May 30, 2025 @12:00 pm
Category: 3D With Maya
Duration: 2 hours 0 minutes
Current Timezone: Asia/Kolkata

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