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1) Introduction to 3D Basics (Maya)

Kickstarting the course with foundational 3D concepts. Participants will explore the basic interface of 3D modeling software (e.g., Maya or Blender), understand the 3D workspace, and get familiar with key terms like vertices, edges, faces, meshes, and topology.

Only registered users will be able to join this meeting link.

2) Project Setup and Managing Dependencies

Learn how to structure a 3D project for efficiency. This includes understanding file hierarchies, referencing, version control, and setting up dependencies such as textures, models, and external assets to ensure seamless workflows.

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3) Polygon Modeling Techniques and Use Cases

Deep dive into polygon (poly) modeling. Participants will model simple objects using extrude, bevel, and merge tools, and understand when and why poly modeling is the preferred technique in game assets and animation.

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4) Working with Curves & Surfaces

Discover the power of curves in 3D modeling. This session focuses on creating and manipulating NURBS curves to generate complex shapes, lofted surfaces, and clean control structures for precision modeling.

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5) Essential 3D Modeling Tools

Explore advanced modeling tools available in the software. Topics include multi-cut, soft selection, symmetry, mirror geometry, and using deformers to enhance modeling efficiency and creative expression.

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6) Modeling a Chair & Table (Practical)

A hands-on day dedicated to modeling simple furniture. This project helps reinforce concepts of real-world scale, form, proportions, and clean geometry suitable for game engines and visualization.

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7) Gun Modeling & Introduction to Hard Surface Modeling

Learn the basics of hard surface modeling by creating a simple firearm model. Focus on clean edge flows, using booleans and support loops, and preparing models for baking and texturing.

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8) Pivot Management, History Cleanup & UV Basics

Learn how to manage object pivots for animation and placement, clean construction history for optimized models, and introduce UV mapping techniques necessary for applying textures effectively.

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9) Deep Dive into UV Unwrapping & Texturing Concepts

Advance UV skills with multiple unwrapping techniques and organize UV shells efficiently. Introduction to texturing theory, including albedo, roughness, and normal maps for realistic visuals.

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10) Introduction to Substance Painter

Bring your models to life with Substance Painter. Learn how to import models, apply materials, paint custom textures, and export texture maps ready for use in game engines or rendering software.

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11) Exporting Assets to Unreal Engine from Maya

Focus on transferring textured assets from Substance Painter to Unreal Engine or back to Maya. Learn about correct export settings, material setups, and maintaining consistency across platforms.

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12) Unreal Engine Use Cases, Market Demands & Career Scopes

Explore real-world applications of Unreal Engine across gaming, film, architecture, and virtual production. Discuss industry trends, job roles, portfolios, and freelancing opportunities in 3D and Unreal Engine workflows.

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13) Getting Started with Unreal Engine

Final day introduces Unreal Engine fundamentals—UI navigation, importing assets, basic material setups, and creating a simple scene. This sets the stage for further deep dives into game development or visualization.

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14) Introduction to Materials & Game Mode Setup

Understand the fundamentals of creating and customizing materials in Unreal Engine. Learn about material instances, nodes, and shaders. Get introduced to Game Modes and their importance in controlling game rules and player behavior.

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