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15) Blueprint Visual Scripting Introduction
Dive into Blueprints, Unreal Engine’s powerful visual scripting system. Learn how to create logic without writing code, covering variables, events, functions, and basic scripting flow for interactive gameplay.
Only registered users will be able to join this meeting link.
22) Environment Design (4-Day Workshop)
Learners develop an artistic eye and a strong sense of spatial storytelling. By relying entirely on Unreal Engine’s powerful in-editor features, students gain confidence in creating compelling environments without needing external software, making this module a comprehensive milestone in their journey as environment artists or level designers.
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26) Landscape Creation
The day begins with learning how to create a new landscape from the Landscape Mode panel. You’ll understand how to define resolution, scale, and coordinate grid sizes appropriate for your project, whether it’s a small playable area or a vast open-world map.
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27) Creating Landscape Materials
Learn how to create complex, layered materials specifically for use on landscapes, making your sculpted terrain visually diverse and interactive. Unreal Engine supports powerful landscape material blending.
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29) Retargeting & Character Animation
By the end of Day 29, your characters—whether Metahuman or custom rigged—will be animated and moving convincingly in your scene. You’ll understand how to reuse animation assets across different skeletons.
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30) Control Rig Fundamentals
With Control Rig, you can pose and animate characters directly in your scene or within the Sequencer timeline, enabling fast iteration and on-the-fly animation adjustments. This non-destructive, procedural workflow is ideal for quick edits, stylized movements, or layering animation over mocap.
Only registered users will be able to join this meeting link.