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15) Blueprint Visual Scripting Introduction

Dive into Blueprints, Unreal Engine’s powerful visual scripting system. Learn how to create logic without writing code, covering variables, events, functions, and basic scripting flow for interactive gameplay.

Only registered users will be able to join this meeting link.

16) Working with Character Classes

Understand character blueprints and classes, including player controllers, pawns, and characters. Learn about movement components, input mappings, and creating a playable character from scratch.

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17) UI Elements and UX Design

Build in-game UI using UMG (Unreal Motion Graphics). Learn about buttons, health bars, 3D menus, and HUDs, along with best practices for user experience and intuitive game interfaces.

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18) Audio Integration – Sounds, Cues, MetaSounds

Explore Unreal Engine’s audio system. Learn to implement sound effects, background music, sound cues, and work with MetaSounds for interactive and immersive audio design.

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19) Niagara VFX and Particle Systems

Get started with Niagara, Unreal’s VFX system. Learn to create fire, smoke, magic spells, and other visual effects with emitter systems and real-time feedback.

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20) Collision Handling and Physics Simulation

Understand different types of collisions, triggers, and physics bodies. Learn to simulate realistic object interactions like gravity, force, and bounce using the physics engine.

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21) Lights and Atmospheric Fog

Master lighting techniques including directional lights, point lights, and skylights. Add realism using fog, volumetrics, and post-process effects to control mood and tone.

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22) Environment Design (4-Day Workshop)

Learners develop an artistic eye and a strong sense of spatial storytelling. By relying entirely on Unreal Engine’s powerful in-editor features, students gain confidence in creating compelling environments without needing external software, making this module a comprehensive milestone in their journey as environment artists or level designers.

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26) Landscape Creation

The day begins with learning how to create a new landscape from the Landscape Mode panel. You’ll understand how to define resolution, scale, and coordinate grid sizes appropriate for your project, whether it’s a small playable area or a vast open-world map.

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27) Creating Landscape Materials

Learn how to create complex, layered materials specifically for use on landscapes, making your sculpted terrain visually diverse and interactive. Unreal Engine supports powerful landscape material blending.

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28) Metahuman Integration

A major focus will be on how Metahumans fit into gameplay. Introduce highly realistic characters using Metahuman Creator. Learn about import/export workflows and integration into gameplay scenes.

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29) Retargeting & Character Animation

By the end of Day 29, your characters—whether Metahuman or custom rigged—will be animated and moving convincingly in your scene. You’ll understand how to reuse animation assets across different skeletons.

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30) Control Rig Fundamentals

With Control Rig, you can pose and animate characters directly in your scene or within the Sequencer timeline, enabling fast iteration and on-the-fly animation adjustments. This non-destructive, procedural workflow is ideal for quick edits, stylized movements, or layering animation over mocap.

Only registered users will be able to join this meeting link.

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