Zoom Links

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31) Game Physics & Introduction to C++

Explore how Unreal Engine’s physics system works and begin your journey into C++ programming within the engine. This day acts as a bridge between visual scripting in Blueprints and the more performance-focused, deeper-level logic that C++ allows.

Only registered users will be able to join this meeting link.

32) Project Finalization (Create Your Own Game)

The session begins with concept planning. Outline your game’s core idea, objective, environment layout, and interactions. Whether it’s a small puzzle room, a third-person exploration space, or a combat prototype, your goal is to bring a full gameplay loop to life.

Only registered users will be able to join this meeting link.

33) Building Game Features & AI in C++ (4 Days)

Over this focused 4-day workshop, you’ll take a deep dive into building game features and enemy AI using C++, leveling up your development skills from intermediate to advanced. The objective is to give you practical, hands-on experience in using C++.

Only registered users will be able to join this meeting link.

37) Game Mechanics Design (Horror, Adventure, Open World, FPS, Action, RPG)

On Day 37, learners explore the heart of gameplay by designing and implementing genre-specific game mechanics. This day is highly creative and technical, focusing on how different genres require distinct player experiences and interaction systems.

Only registered users will be able to join this meeting link.

38) Scene Design & Creating Cinematic Moments

You’ll begin by studying framing and composition principles used in filmmaking—such as the rule of thirds, leading lines, silhouette use, and negative space—and learn how they translate into Unreal Engine’s 3D space.

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39) Sequencer – Animation & Timeline Control

You’ll begin by learning the Sequencer interface, how to create and organize sequences, and what types of tracks you can control—including transforms, audio, lights, cameras, and animation clips. 

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40) Rendering with Movie Render Queue & Optimization

Take your cinematic scene and prepare it for high-quality rendering using Unreal Engine’s Movie Render Queue. This professional-grade system lets you export your cutscenes or sequences into film-ready videos or promotional clips.

Only registered users will be able to join this meeting link.

41) Game Packaging and Deployment

Checking for errors, ensuring all required assets are referenced, and verifying the correct Game Mode, Player Start, and Maps are configured. You’ll explore the Project Settings panel, where important configurations will take place.

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42) Scope Reduction & Project Compression

Students will assess whether they’ve overextended in features like large open worlds, heavy particle systems, or an excessive number of characters. You’ll then learn how to trim down gameplay scope while preserving core mechanics.

Only registered users will be able to join this meeting link.

43) Industry Analysis & Market Trends

It broadens the learners’ perspective by introducing the real-world landscape of the game and 3D industries. The session explores where Unreal Engine stands in today’s market and the opportunities it opens in various sectors beyond gaming.

Only registered users will be able to join this meeting link.

44) Role Breakdown & Career Pathways

By the end of this day, students will have a better understanding of what career paths are available, which ones excite them the most, and how to begin positioning themselves professionally in the market.

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45) Project Submission & Showcase

Walk away with a completed, reviewed project and a sense of closure and accomplishment. Also, gain feedback that’s essential for improving future builds and presenting their work professionally in the job market.

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46) Miscellaneous Topics & Farewell

The final day of the course—Day 46—is a celebration of completion, reflection, and reinforcement of advanced or missed topics. It’s structured to tie up loose ends, answer lingering questions, and provide closure with a view to the future.

Only registered users will be able to join this meeting link.

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