The final day of the course—Day 46—is a celebration of completion, reflection, and reinforcement of advanced or missed
Category: Unreal Engine
Project Submission & Showcase (Day 45)
Day 45 marks a major milestone: students submit their final projects and present their work in a peer-reviewed
Role Breakdown & Career Pathways (Day 44)
Day 44 helps students navigate their future in the 3D and game development industry by offering a clear
Industry Analysis & Market Trends (Day 43)
Day 43 broadens the learners’ perspective by introducing the real-world landscape of the game and 3D industries. The
Scope Reduction & Project Compression (Day 42)
On Day 42, students shift focus from building to refining and optimizing. The day teaches effective scope reduction—cutting
Game Packaging and Deployment (Day 41)
On Day 41, learners are introduced to the final and essential step of game development—packaging and deployment. The
Rendering with Movie Render Queue & Optimization (Day 40)
Day 40 takes your cinematic scene and prepares it for high-quality rendering using Unreal Engine’s Movie Render Queue.
Sequencer – Animation & Timeline Control (Day 39)
On Day 39, you’ll master Unreal Engine’s Sequencer, the powerful non-linear editing and animation tool that brings games
Scene Design & Creating Cinematic Moments (Day 38)
Day 38 dives into visual storytelling by teaching you how to craft cinematic moments and emotionally resonant scenes.
(Horror, Adventure, Open World, FPS, Action, RPG) Game Mechanics Design (Day 37)
On Day 37, learners explore the heart of gameplay by designing and implementing genre-specific game mechanics. This day